Gotzendiener / ゲッツェンディーナー  
Name   JP   Gotzendiener / ゲッツェンディーナー  
Veröffentlichung   25.11.1994 (¥7800)
Developer   NEC Home Electronics, Gainax / NECホームエレクトロニクス, ガイナックス
Publisher   NEC Home Electronics, Gainax / NECホームエレクトロニクス, ガイナックス
Medium   Super CD-ROM²
Genre   Role Playing Game
Produktnummer   HECD4014
Spielart   Normal
CD Case
gotzendiener_jp_1   gotzendiener_jp_2   gotzendiener_jp_3
96 Benutzer haben dieses Game in ihrer Sammlung:
Adol, Alucard655, amakusa666, Bardoly, bartre, bernielindell, Black_Tiger, blueraven, bydo, CarbonTiger, CatgirlLover, cazeysan, CIT, Cloud_Star, cozzie, dangdang, deubeul, DigiPiggychan, dingsbums, Dirge, DragonmasterDan, ELabit, guile, henrycsc, herr-g, hkfan, Kisaku, kitakyushu, Lochlan, megamind, MNKyDeth, murakun, Namida, Necromancer, Neshek, Nodtveidt, Nutribrain, Opethian, PCEkunshu, phillv85, Psycho, quoth09, rcantor77, runinruder, samlepirate, samlepirate1, sammybean, Sarumaru, senshi, shubibiman, Soop, sovietconscript, superplay, Tatsujin, tgx16, The_Chief, Thibaut, Trenton_net, turboswimbz, Vidunder, woolfman, xelement5x, xviblack, Yamazaki, Yangus, Yizen, yuki, 29 anonyme Benutzer
Score: 5.5 / 10
7 User haben eine Bewertung abgegeben.
Einloggen, um Bewertung abzugeben.
11 Benutzer haben dieses Game durchgespielt:
Adol, Bardoly, ELabit, Nodtveidt, shubibiman, turboswimbz, xelement5x, 4 anonyme Benutzer

Verfasst am 03.07.2013 23:48:17 von Bardoly
While I did enjoy this action/adventure/puzzle/RPG hybrid game, I only rated this as a '6' out of 10. If the controller could handle moving the character better within the restrictions of the overhead isometric view, I would rate this as an '8'. The game engine could really use a character which can move in 8 directions rather than on in 4 directions. Note: a '6' on a 10-point scale is above average, even though many people may treat a '6' as below average.

Other than that, the game is not bad, although many of the areas seem to be underpopulated, but since the game does give off a very good feel of loneliness, perhaps this is a good thing. I must say that this emptiness does seem to fit the storyline pretty well, which is as follows:

Note: Spoilers ahead!

Princess Misa was taken to the Demon God temple on his island to be sacrificed. An army of brave soldiers attacks the island and the temple. After fighting all of the way through the temple killing all monsters in sight, the tattered remnants of the army reach the top floors of the temple only to meet more monsters. One sole survivor of the army makes it to battle the Demon God who has Princess Misa. This brave warrior bears the Valiant Sword and fights the Demon God. After an arduous fight, the warrior slays the Demon God, only to succumb to the wounds received over the course of the long battle. This leaves Princess Misa alone with her savior's sword in a temple ravaged by warfare with only a few monsters who have eluded the battle to block her way. She must find her way out though, because the temple is a maze, and many of the passageways have been blocked with rubble from the battle. This gives the developers the opportunity to put puzzles in the gameplay.

Understanding this viewpoint, that the game is supposed to feel rather lonely and deserted, I must give the developers props, because I got this feeling and felt it all of the way through the game. I would definitely recommend this game.
Diese Seite wurde 4'899 Mal aufgerufen.
Zuletzt bearbeitet am 08.09.2008 16:28:10 von Necromancer
© 1994 NEC Home Electronics, Gainax / NECホームエレクトロニクス, ガイナックス - All rights reserved